HOME · INVENTION · IDEA · PATENT · SUBMISSION · PROTOTYPE · INVENTION HELP · 3D · DEVELOPMENT · MARKETING · LICENSE · PATENT APPLICATION
    Lowest Price on the Web Guaranteed! Under 2 hour response email!
  Sign Up   Log In
1.877.897.8804
(times vary due to high call volume)
3d developing
3d developing (also known as 3d designing or graphic art) is a profession within the graphic design and graphic arts industry who creates images, typography or motion graphics to create a piece of art or design. 3d developing creates 3d graphics primarily for published, printed or electronic media, such as brochures and advertising. They are also sometimes responsible for typesetting, illustration and web design, or take a teaching position, although these specialties may be assigned to specialists in various graphic design occupations. A core responsibility of the 3d developer is to present information in a way that is both accessible and aesthetic.

3d graphics
As per wiki: 3D computer graphics software refers to programs used to create 3D computer-generated imagery. 3D modelers have use in many industries. The medical industry uses it to make detailed models of organs & movie industry uses it to make and manipulate characters and objects for animated and real-life motion pictures. The video game industry uses them to create assets for video games. The science sector uses them to create highly detailed models of chemical compounds. The architecture industry uses them to create models of proposed buildings and landscapes. The engineering community uses them to design new devices, vehicles and structures as well as a host of other uses. There are typically many stages in the "pipeline" that studios and manufacturers use to create 3D objects for film, games, and production of hard goods and structures. Many 3D modelers are general-purpose and can be used to produce models of various real-world entities, from plants to automobiles to people. Some are specially designed to model certain objects, such as chemical compounds or internal organs. (The Invention)3D modelers allow users to create and alter models via their 3D mesh. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 3D modelers can export their models to files, which can then be imported into other applications as long as the metadata is compatible. Many modelers allow importers and exporters to be plugged-in, so they can read and write data in the native formats of other applications. A patent idea invented is only as good as it's inventor. Most 3D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities. Some also contain features that support or allow animation of models. Some may be able to generate full-motion video of a series of rendered scenes (i.e. animation). Patent Agent

3D
(As per wiki) A 3-D ("three - dimensional") film or S3D ("Stereoscopic 3D") film[1] is a motion picture that enhances the illusion of depth perception. Derived from stereoscopic photography, a special motion picture camera is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives), and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film. 3-D films are not limited to feature film theatrical releases; television broadcasts and direct-to-video films have also incorporated similar methods, primarily for marketing purposes.3-D films have existed in some form since the 1950's, but had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3-D film, and the lack of a standardized format for all segments of the entertainment business. Nonetheless, 3-D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and 90s driven by IMAX high-end theaters and Disney themed-venues. 3-D films became more and more successful throughout 2000-10 , culminating in the unprecedented success of 3-D presentations of Avatar in December 2009 and mainly January 2010.
Stereoscopic motion pictures can be produced through a variety of different methods. Over the years the popularity of various systems being widely employed in movie theaters has waxed and waned. Though anaglyph (see next section) was sometimes used prior to 1948, during the early "Golden Era" of 3-D cinematography of the 1950s the polarization system was used for every single feature length movie in the United states, and all but one short film.In the 21st century,polarization 3-D systems have continued to dominate the scene, though during the 60s and 70s some classic films which were converted to anaglyph for theaters not equipped for polarization, and were even shown in 3-D on TV.[3] In the years following the 90s, some movies were made with short segments in anaglyph 3D. Following are some of the technical details and methodologies employed in some of the more notable 3-D movie systems that have been developed.
        Follow protomine on Twitter