About Copyright
Protection
Copyright is a form of
intellectual property which gives the creator of an
original work
exclusive rights for a certain time period in relation
to that work, including its publication, distribution and
adaptation; after which time the work is said to enter the
public domain. Copyright applies to any expressible form
of an idea or information that is substantive and discrete.
Some jurisdictions also recognize "moral rights" of the
creator of a work, such as the right to be credited for the
work.
An example of the intent of copyright,
based in the United States Constitution, is simply to promote the
progress of science and arts by securing for limited times the exclusive
right of the creator.
Copyright has been internationally
standardized, lasting between fifty to a hundred years from the author's
death, or a finite period for anonymous or corporate authorship; some
jurisdictions have required formalities to establishing copyright, most
recognize copyright in any completed work, without formal registration.
Generally, copyright is enforced as a
civil matter, though some jurisdictions do apply
criminal sanctions.
Most
jurisdictions recognize copyright limitations, allowing "fair"
exceptions to the author's exclusivity of copyright, and giving users
certain rights. The development of the
Internet,
digital media, computer network technologies, such as
peer-to-peer
file sharing, have prompted reinterpretation of these exceptions,
introduced new difficulties in enforcing copyright, and inspired
additional challenges to copyright law's philosophic basis.
Simultaneously, businesses with great economic dependence upon copyright
have advocated the extension and expansion of their copyrights, and
sought additional legal and technological enforcement.
Have a patent for an
invention?
Why use the
Protomine Process?
The Protomine process
was created to offer an alternative to expensive
invention submission companies that offer so much
and produce so little. Do the research and we know
you'll see the difference.
What
does it cost to develop a product?
Manufacturers follow a complicated and costly
product development process called
product lifecycle management (plm). This approach
encompasses the complete lifecycle from
concept
design through
manufacturing and
disposal
of a product. The typical cost for product
development starts at around $100,000 for simple
concepts and rises dramatically for more complicated
concepts.
What
are they promising you?
Organizations such as
invention
submission companies offer costly services promising
to develop your concept for $5-$20,000 (a fraction of
what it really costs) while delivering very little in
return and producing very
poor success rates.
The
Reality
Paying high prices to
outside companies to "develop"
or "patent"
your product is often unnecessary if you just want to
license
your
concept. Ultimately the distributor incurs the real
costs of development and in return offers a
licensing
contract. Your job is to present an appealing product
presentation and deliver it to the right people!
The
Solution - The
Protomine Process!
In a nutshell, the Protomine
process
was created to help you create a presentation which
represents
and
markets your design efficiently and effectively. Our
proprietary
process contains a complete checklist of items companies
want in order to make informed decisions on whether or
not to carry your product design. So forget about
expensive
invention submission companies and everyone else
trying to take your money and
do-it-yourself
.
The following are
among the most common myths:
Myth #1: The
first thing an
inventor should do is get
a patent.
Truth:
It's understandable why this is such a
commonly held belief. The topic of
getting a patent is so pervasive among
the inventing literature, conferences,
websites and tv commercials, it's no
wonder that many people feel they can't
move forward without getting a patent
first. Many inventors spend 80 -100% of
their initial effort and money on
obtaining a patent because that is the
myth that's been sold and supported by
those who stand to profit from it.
Certainly a patent can be a valuable
tool later in the
process, but you
should first determine the viability of
your invention as a business before
moving forward. Remember that filing a
patent has little impact on a
successful
product launch & cost $10,000 or more-so
unless getting a patent for its own sake
is your end goal, it doesn't usually
make good business sense to apply for a
patent first thing off the bat. Most
importantly- if you file a patent first,
then encounter overwhelming obstacles
later on, you may have invested in a
patent for nothing.
Myth #2: If I
tell people my idea, they'll steal it.
Truth:
The theft of a
new invention idea is
actually very rare. A lot of sweat
equity goes into developing an invention
and this is a big barrier to most
potential "thieves." That doesn't mean
ideas are never stolen. Keep in mind,
copying and competition are facts in any
business. However, once you have an
understanding of how much work goes into
taking an idea to market, you'll
understand why most ideas are stolen
only after a product's proven
successful. It's like betting on a
horse. You're more likely to win by
betting on a horse with a winning record
than you are by backing an unproven long
shot. That being said, don't be
careless.
Myth #3: My idea is worth a million dollars!
Truth:
Earning a million dollars with an
invention is less likely than making
slightly lesser amount depending on the
depth of your invention. Study the
process, set realistic expectations,
take action, work hard and you can find
success, especially if you have more
than one
marketable idea. It's like comparing apples to oranges!
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package B
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package C
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us |
them |
us |
them |
us |
them |
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Models |
y |
y |
y |
y |
y |
y |
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Pics |
y |
y |
y |
y |
y |
y |
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Flics |
y |
y |
y |
y |
y |
y |
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Plans |
y |
y |
y |
y |
y |
y |
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Presentation |
y |
n |
y |
n |
y |
n |
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Submission |
y |
n |
y |
n |
y |
n |
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Revisions |
3 |
3 |
3 |
3 |
3 |
3 |
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Prototypes |
y |
n |
y |
n |
y |
n |
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Project Difficulty |
1 |
1 |
1 |
1 |
1 |
1 |
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Total |
$349 |
$1999 |
$749 |
$2499 |
$999 |
$2899 |
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Savings |
$1650 |
$1750 |
$1900 |
Competition based on average of top 5 companies in
Google Search under keyword invention submission
services. Prices subject to change by competing
companies without knowledge to Protomine. Protomine
attempts to update competitor numbers as changes
occur. To the best of our knowledge we believe the
prices to be accurate based on research performed by
our internal auditing department. Although the
numbers shown represent current market prices by our
competition we ask that you research prices to best
quantify the savings offered by Protomine vs. our
competition.
Consulting
A consultant is usually an
expert or a professional in a specific field and has a
wide knowledge of the subject matter. Thus, clients have
access to deeper levels of expertise than would be
feasible for them to retain in-house, and to purchase
only as much service from the outside consultant as
desired. A consultant
usually works for a consultancy firm or is
self-employed, and engages with multiple and changing
clients. It is generally accepted
good corporate governance to hire consultants.
A consultant is a
professional who provides advice in a particular
area of expertise such as
accountancy, human resources, marketing, medicine,
finance, the
environment,
technology,
law, economics,
public affairs,
communication,
engineering,
sound system design,
graphic design, or
waste management.
How consultants work
In other
situations, companies implementing a major project may
need additional experienced staff to assist with
increased work during that period.Often a consultant
provides expertise to clients who require a particular
type of knowledge or service for a specific period of
time, thus providing an economy to the client.
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